Godot for App Development

published on 2024/09/26

A Godot application consists of a tree of scenes, and each scene is a tree of nodes. Nodes are the fundamental building blocks of an application, and the great thing about Godot is that it has an amazing library of nodes dedicated to building graphical user interfaces. The Godot documentation has all the details, as always, but the Control Nodes I use the most are the various container types which automatically move and resize child nodes, making reactive GUIs a breeze to develop.

Scenes and nodes are tightly integrated in the editor, which means that what you see in the editor will be exactly what you get in the running application, barring any changes made through scripting (unless... you write a Tool Script which runs in the editor, which is incredibly useful as well!).

With Godot, you can develop highly complex interfaces in an intuitive way thanks to the Scene Tree and node hierarchy, plus the plethora of pre-built GUI widgets that you can combine in whatever way you see fit.

tiniuc

Godot is an amazing 2D and 3D. It's crazy that it can be used to produce cross platform apps.